Campaign of the Month: December 2020

House Jasper

A afternoon/night spent with Jayne and the ravens

We decided to head to the hall to speak with Lord Jasper. There, Dolins told the lord our plans of using Jayne as a double agent as well as possibly hiding out to see the spider at the drop off spot. Lord Jasper thought that our plan sounded good and he was fine with us taking the lead. We spoke among ourselves and decided that we would write a false note addressed to Lord Arryn that stated "Our scouts report talks of rebellion in house Lynderlys." I wrote this note up and Jayne delivered this to the rock on the coast. Dolins and Teddy then disappeared for the rest of the day. Calaila carried on with her duties and I took Jayne up to the ravenry to teach her about tending to the ravens.

I Spy with my little eye
The itsy-bitsy-spider

I had been playing my fiddle in my chambers when Lord Ronnel had us all assemble for an announcement. I awaited the news while recounting old stories of gatherings of the past. War may be upon House Jasper. Lord sent some of my friends off on a mission and I trust in their skills to carry out such a task. I will be eager to hear of their adventures when we meet again so I may craft a song of their bravery. On a disturbing note, there may be trouble here at castle Snownook. The maester brought a letter to Lord Ronnel that appeared to be already opened. It seems someone has an interest in the Lord's correspondence. After our Lord retired to his chambers, we proceeded to search for clues that might lead us to the source of this information leak.

I went to the ravenry and noticed that the lock on the door appeared to be out of proper maintence for several years and no longer functioned. Any passerby could have entered the room easily. Soon Thaddeus and Calaila met me and we all searched the inside of the ravenry together. The hand-maid and I noticed an empty wine glass under the writing desk. Subtly tried to notice if there was wine on the breath of anyone in the room, but no of them had a drink of wine for some time. Before moving back downstairs to investigate the kitchen, I mentioned to Thaddeus that he should have the lock fixed.

Calaila enterd the dinning room and as I followed her through the door she was struck by a ham flung from a the irresponsible, troublesome Waters twins. I had to resist the urge to pull a knife and throw it into a piece of fruit mid-air to teach them some manners. After this disruption, we made our way into the Kitchen. The heir Teddy joined us as we came across a young servent girl. Not recognizing her, I asked her name and duties to the House. I did not smell any wine on her breath either, which is good as she is only nine years old. She said she is Jayne a cup bearer. Calaila was able to easily pursuade the young girl to reveal that she had been intercepting messages coming into the ravenry, copying them down, resealing the original, and leaving the copies to be picked up by "The Spider". I know this pest to be the spy master for our enemy, Lord Varys. Unsure of our next course of action, we decided no to punish the young Jayne and devised a plan to have her continue leaving messages for the Spider, only now the message's contents would be of our own deciding. Teddy also suggested we follow the Spider after he retrieves the messages.

House Jasper will never go on to glory if our enemies have inside information about the house. This discovery must be made to work in our advantage and I look forward to someday writing an exciting story about the defeat of Lord Varys and his "Spider" pet.

A Stupid Encounter
Jardon's a Dumbass

I can't believe who I saw riding on the road near my property today, it was Jardon Pyke! Why the master of arms was out on the road was beyond me, but I figured I would see what he was up to. Why not? It must be more interesting than farming. Am I right?!

Of course this was a bad decision… As I following him down the road (out of sight as who knows if I want to get involved) I heard an awful fight taking place. Steel hitting steel. Men screaming. Horses dying. No good could come of walking into that, so I trot Bam down the hill to Jardon to give him warning. He is after all practically a child, I would hate to see him murdered. I let him know there is danger ahead and that he should not proceed….

The damn fool wants to rush ahead as he is trying to find someone on the road! What are the odds that this fight includes that one person?! And if so they are likely dead anyway's so let's stay out of it. Well, I failed to dissuade him and off he galloped to save the day. Against my better judgment I reluctantly follow, maybe I can keep him safe. Maybe I can leverage my help into some coin. It has been a hard time on the farm…

We ride up to a bridge and what a sight; there are 4 dead bodies on the ground and a young man is wielding a bloody great sword! He is surrounding my mountain clansmen though. While he is clearly a warrior the numbers were not in his favor, and both of his men were already dead. I wish I could say "WE" saved the day, but it was mostly Jardon. He was made unbelievable shots with his crossbow, and looked a true master of arms with his sword. I merely took a few shitty shots with my bow, and fell off my horse, but in the end the mountain men were vanquished and met the great sword warrior. Not sure I can leverage that kind of help into much of anything… He was the man Jardon was seeking, and said his name was Ned.

Meet Jayne...

We all started out our adventure in the dining room after the food fight. Teddy had just joined us in the hall and Calaila (being a nosey housemaid), asked the Lordling where he had been. Teddy shared that he had been snooping in the trusty, and most wonderful Maester's rooms but as everyone expected, he had found nothing. The Maester was innocent! The Maester also had excellent hearing and heard all that the lordling and Calaila were whispering about in the corner.

We all carried on to the kitchen where Dolins and Calaila wanted to ask a kitchenmaid about the wine glass found in the ravenry. We started by asking about this new kitchenmaid as none of us had met her before. She told us of her mother who had died a year before at Lord Ronnel's name day. None of us had remembered her mother and I, the Maester, did not remember treating a woman of any injuries around the time of the name day. The conversation was derailed when the kitchenmaid started speaking about "The Spider" and how he was the one who had her copy notes from the ravens and leave them by the coast. Jayne, the kitchenmaid was very distraught and Calaila was able to calm her nerves. It was decided that given her affinity for ravens, she would assist me in the ravenry as the lock has been broken and we need a watchful eye.

Now should we tell Lord Ronnel? And how much should he know? We will carry on next week… In adventures and blunders of the Jasper House!

Meeting Jayne Stone

Dolins, Maester Thaddeus and I made our way to the kitchen, with Teddy pulling up the rear. I quietly asked him where he was before the evening, and he shared aloud that he was rifling through the Maester's room as he was suspicious of his behavior. As we made our way into the ktichen, a young girl, of about 9 years old is standing alone. Dolins introduced himself, and asked her about her position in the house. The little girl, who shared her name is Jayne, reported that she's been working in the kitchen for about a year, and that her mother worked as the house cook for many years, but died suddenly during last year during Lord Ronnel's name day celebration. I remembered that last year, a tragedy occurred where a pot of hot oil fell on a woman in the kitchen at that party, and she died suddenly, and assumed that that must've been Jayne mom. Seeing that Dolins' line of questioning was going nowhere, I stepped in and sat Jayne down gently, reassuring her and asking her to share what she knows about the ravenry. Jayne bursted into tears and shared that out of fear and necessity, she had agreed to help intercept that House's messages, copy them, and give the copies to the Spider, Lord Varys. We found the spy! I encouraged the young girl for coming clean to us, and gave her a big hug. The four of us agreed that mercy should be shown to Jayne, and Dolins suggests that we can utilize her as a double agent to spend fake messages to the enemy. Teddy says he'd like to follow Jayne to the secret spot she brings the messages to and get an eye on the Spider. We all agree to share our discovery of who the spy is with Lord Ronnel, and I'm thrilled to continue to curry favor with the Lord of the House, and hope to squeak into the conversation that it was I who quickly got Jayne to share the truth with us, if the timing is right, to demonstrate my commitment to the Lord's wishes and the good of the house. Maester Thaddeus noticed the quick bond I built with Jayne, and to my horror, suggested that I take her under my wing! I politely confirmed that I'll continue to keep an eye on Jayne and make sure she's fed, but declined the suggestion. I don't need a helpless, lowly bastard child attached to my hip! Thaddeus fortunately agreed to show Jayne the innerworkings of the ravenry, and I breathed a sigh of relief that no one pushed that issue further.

Suspicious Maester

Lord Ronnel called the house to the main hall to share the shocking news that House Jasper's men were being called to the battlefield. Not knowing anything about the customs or ways of wars, I stood in the back observing the reactions in those in the room. Ronnel shared with Dolins, the maester and Teddy that he received a suspicious scroll, through the maester, and asked us to investigate the differing blue waxes, implying that someone opened and resealed the scroll before it made its way into the hands of the Lord. I followed Lady Alys to her horse, and before she left on Ronnel's mission, I asked her of her impression's of the scroll. She mentioned that she thought it was odd that the maester clearly opened this scroll not addresses to him and didn't mention why upon handing it the them, and was also suspicious of the two blue waxes.

I followed Maester Thaddeus to convince him to share with me the contents of the scroll. He initially was uncertain about my reasoning ("for the good of the house" to aid our investigation), which I found increasingly suspicious that he was not as interested in preserving the safety of House Jasper, but relented, and whispered what was on the scroll to me. I got the sense that his ability to share this secret with me strengthened our relationship, even just a little, and I agreed to help him look around the ravenry for any further clues.

On our way there, Dolins the Bard happened upon us, noting the discovery that the lock on the ravenry was not functioning properly. Thaddeus said he knew nothing of this, which surprised me, because it was my understanding that he was the only one who tended to the ravens. We continued to the ravenry together, and searched the loud room together. While Thaddeus was on the other side of the room, grumbling under his breath, Dolins and I simultaneously noticed a tipped wine glass from the kitchen on its side under the writing desk. We shared a silent agreement to keep quiet about this discovery and scurried out, Dolins suggesting to Thaddeus to fix that lock as soon as possible.

Dolins and I made our way to the kitchen, but on our way there, while entering the dining room, I was hit in the shoulder by a piece of ham, slung by Wyman and Willas in a food fight. Wanting to hide my horror, and holding back the urge to lash out in order to maintain my cordial relationship with them, I smiled and laughed along with them. They asked me to join in in their troublemaking, to which I politely declined, and continued to make my way to the kitchen with Dolins.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.